AI Insights · Timothy · January 2022
Top 5 Celebrity Games on iOS in Switzerland Q4 2021
Explore the performance of the top 5 celebrity games on the iOS platform in Switzerland during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 celebrity games on the iOS platform in Switzerland exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each app's performance:
Become a Celebrity from Lion Studios saw its weekly revenue peak at around $112 in mid-November. Weekly downloads started strong with 1.7K in early November but gradually declined to just over 100 by the end of December. Weekly active users followed a similar trend, starting at 805 and peaking at 1.5K in mid-November before tapering off to 415 by the end of the quarter.
MovieStarPlanet 2: Star Life from MovieStarPlanet had a fluctuating revenue pattern, peaking at approximately $446 in mid-October and experiencing several weeks with no revenue before ending the quarter with about $35. Weekly downloads ranged from a low of 27 in late September to a high of 128 in early December. The app maintained a relatively stable weekly active user base, hovering around 400-500 throughout the quarter.
PewDiePie's Tuber Simulator by Outerminds Inc. had consistent weekly revenue, peaking at $318 in mid-October and ending the quarter at $154. Weekly downloads were relatively steady, with minor fluctuations, reaching a high of 107 in mid-October. Weekly active users saw a slight decline from 430 in mid-October to 403 by the end of December.
Kim Kardashian: Hollywood from Glu Games LLC experienced significant revenue spikes, notably peaking at approximately $4.4K in early December. Weekly downloads were modest, ranging from 13 to 168, with minor fluctuations throughout the quarter. Weekly active users saw a peak of 610 in mid-October, before stabilizing around 400-500 by the end of December.
Snoop Dogg's Rap Empire by Diggital Dogg saw a peak in weekly revenue at around $156 in mid-October, with a notable increase to $94 by the end of December. Weekly downloads were sporadic, with a peak of 163 in late November. The app's weekly active users were minimal at the start but peaked at 87 in mid-December before dropping to 37 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and further insights, visit Sensor Tower.